166 lines
3.5 KiB
Makefile
166 lines
3.5 KiB
Makefile
# SPDX-License-Identifier: CC0-1.0
|
|
#
|
|
# SPDX-FileContributor: Antonio Niño Díaz, 2022
|
|
|
|
# User config
|
|
# ===========
|
|
|
|
# ROM config
|
|
# ----------
|
|
|
|
NAME := vi
|
|
GAME_TITLE := "VIOLET'S CV"
|
|
GAME_CODE := "00"
|
|
|
|
# Defines passed to all files
|
|
# ---------------------------
|
|
|
|
DEFINES :=
|
|
|
|
# Libraries
|
|
# ---------
|
|
|
|
LIBS := -lc
|
|
LIBDIRS := # A list of paths
|
|
|
|
# Include paths
|
|
# -------------
|
|
|
|
INCLUDES := # A list of paths
|
|
|
|
# Tools
|
|
# -----
|
|
|
|
PREFIX := arm-none-eabi-
|
|
CC := $(PREFIX)gcc
|
|
CXX := $(PREFIX)g++
|
|
OBJDUMP := $(PREFIX)objdump
|
|
OBJCOPY := $(PREFIX)objcopy
|
|
MKDIR := mkdir
|
|
RM := rm -rf
|
|
|
|
# Verbose flag
|
|
# ------------
|
|
|
|
# `make V=` builds the binary in verbose build mode
|
|
V := @
|
|
|
|
# Directories
|
|
# -----------
|
|
|
|
SOURCEDIR := source
|
|
BUILDDIR := build
|
|
|
|
# Build artfacts
|
|
# --------------
|
|
|
|
ELF := $(NAME).elf
|
|
DUMP := $(NAME).dump
|
|
ROM := $(NAME).gba
|
|
MAP := $(NAME).map
|
|
|
|
GBAFIX := gbafix/gbafix
|
|
|
|
# Source files
|
|
# ------------
|
|
|
|
SOURCES_S := $(wildcard $(SOURCEDIR)/*.s $(SOURCEDIR)/**/*.s)
|
|
SOURCES_C := $(wildcard $(SOURCEDIR)/*.c $(SOURCEDIR)/**/*.c)
|
|
SOURCES_CPP := $(wildcard $(SOURCEDIR)/*.cpp $(SOURCEDIR)/**/*.cpp)
|
|
|
|
# Compiler and linker flags
|
|
# -------------------------
|
|
|
|
DEFINES += -D__GBA__
|
|
|
|
ARCH := -mcpu=arm7tdmi -mtune=arm7tdmi
|
|
|
|
WARNFLAGS := -Wall
|
|
|
|
INCLUDEFLAGS := $(foreach path,$(INCLUDES),-I$(path)) \
|
|
$(foreach path,$(LIBDIRS),-I$(path)/include)
|
|
|
|
LIBDIRSFLAGS := $(foreach path,$(LIBDIRS),-L$(path)/lib)
|
|
|
|
ASFLAGS += -x assembler-with-cpp $(DEFINES) $(ARCH) \
|
|
-mthumb -mthumb-interwork $(INCLUDEFLAGS) \
|
|
-ffunction-sections -fdata-sections -lm
|
|
|
|
CFLAGS += -std=gnu11 $(WARNFLAGS) $(DEFINES) $(ARCH) \
|
|
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
|
|
-ffunction-sections -fdata-sections -lm -g
|
|
|
|
CXXFLAGS += -std=gnu++14 $(WARNFLAGS) $(DEFINES) $(ARCH) \
|
|
-mthumb -mthumb-interwork $(INCLUDEFLAGS) -O2 \
|
|
-ffunction-sections -fdata-sections \
|
|
-fno-exceptions -fno-rtti
|
|
|
|
LDFLAGS := -mthumb -mthumb-interwork $(LIBDIRSFLAGS) \
|
|
-Wl,-Map,$(MAP) -Wl,--gc-sections \
|
|
-specs=nano.specs -T source/sys/gba_cart.ld \
|
|
-Wl,--start-group $(LIBS) -Wl,--end-group -lm
|
|
|
|
# Intermediate build files
|
|
# ------------------------
|
|
|
|
OBJS := \
|
|
$(patsubst $(SOURCEDIR)/%.s,$(BUILDDIR)/%.s.o,$(SOURCES_S)) \
|
|
$(patsubst $(SOURCEDIR)/%.c,$(BUILDDIR)/%.c.o,$(SOURCES_C)) \
|
|
$(patsubst $(SOURCEDIR)/%.cpp,$(BUILDDIR)/%.cpp.o,$(SOURCES_CPP))
|
|
|
|
DEPS := $(OBJS:.o=.d)
|
|
|
|
# Rules
|
|
# -----
|
|
|
|
$(BUILDDIR)/%.s.o : $(SOURCEDIR)/%.s
|
|
@echo " AS $<"
|
|
@$(MKDIR) -p $(@D) # Build target's directory if it doesn't exist
|
|
$(V)$(CC) $(ASFLAGS) -MMD -MP -c -o $@ $<
|
|
|
|
$(BUILDDIR)/%.c.o : $(SOURCEDIR)/%.c
|
|
@echo " CC $<"
|
|
@$(MKDIR) -p $(@D) # Build target's directory if it doesn't exist
|
|
$(V)$(CC) $(CFLAGS) -MMD -MP -c -o $@ $<
|
|
|
|
$(BUILDDIR)/%.cpp.o : $(SOURCEDIR)/%.cpp
|
|
@echo " CXX $<"
|
|
@$(MKDIR) -p $(@D) # Build target's directory if it doesn't exist
|
|
$(V)$(CXX) $(CXXFLAGS) -MMD -MP -c -o $@ $<
|
|
|
|
|
|
# Targets
|
|
# -------
|
|
|
|
.PHONY: all clean dump
|
|
|
|
all: $(ROM)
|
|
|
|
$(GBAFIX):
|
|
$(V)cd gbafix && make
|
|
|
|
$(ELF): $(OBJS)
|
|
@echo " LD $@"
|
|
$(V)$(CC) -o $@ $(OBJS) $(LDFLAGS)
|
|
|
|
$(ROM): $(ELF) $(GBAFIX)
|
|
@echo " OBJCOPY $<"
|
|
$(V)$(OBJCOPY) -O binary $< $@
|
|
@echo " GBAFIX $@"
|
|
$(V)$(GBAFIX) $@ -t$(GAME_TITLE) -c$(GAME_CODE)
|
|
|
|
$(DUMP): $(ELF)
|
|
@echo " OBJDUMP $@"
|
|
$(V)$(OBJDUMP) -h -C -S $< > $@
|
|
|
|
dump: $(DUMP)
|
|
|
|
clean:
|
|
@echo " CLEAN"
|
|
$(V)$(RM) $(ROM) $(ELF) $(DUMP) $(MAP) $(BUILDDIR)
|
|
$(V)cd gbafix && make clean
|
|
|
|
# Include dependency files if they exist
|
|
# --------------------------------------
|
|
|
|
-include $(DEPS)
|