feat: Quaternions + cv!
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3 changed files with 4180 additions and 164 deletions
254
cv.json
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254
cv.json
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@ -0,0 +1,254 @@
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{
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"contacts": {
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"name": "Violette Paulin",
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"email": "vi@violette.town",
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"website": "violette.town",
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"nationality": "French",
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"git": "https://git.violette.town/violette"
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},
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"skills": [
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{
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"name": "Programming Languages",
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"items": [
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"C / C++ / Rust",
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"Java",
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"Python / Shell Scripting",
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"JavaScript / TypeScript"
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]
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},
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{
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"name": "Data Analysis",
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"items": [
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"Data Visualization",
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"Statistics"
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]
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},
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{
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"name": "System Development",
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"items": [
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"Embedded",
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"Distributed Systems",
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"BSD / Linux / Unix like"
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]
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},
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{
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"name": "Database Management",
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"items": [
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"noSQL",
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"SQL",
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"Blockchain"
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]
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},
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{
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"name": "Web Development",
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"items": [
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"Spring",
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"Angular.js"
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]
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}
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],
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"languages": [
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{
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"name": "French",
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"proficiency": 5,
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"comment": "None"
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},
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{
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"name": "English",
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"proficiency": 4,
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"comment": "None"
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},
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{
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"name": "German",
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"proficiency": 2,
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"comment": "None"
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}
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],
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"jobs": [
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{
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"position": "R & D, Software Developer Intern",
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"company": {
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"name": "TransTech innovations",
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"link": "https://transtechinnovations.com"
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},
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"from": "2024 Sept.",
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"to": "2025 Feb.",
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"description": [
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"Creating a parser for a proprietary logger (java spring boot, angular JS)",
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"Creating a proof of concept for a module in embedded devices (C++23)"
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],
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"tags": [
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"Embedded systems",
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"Fullstack",
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"Java Spring Boot",
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"Angular",
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"C / C++"
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]
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},
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{
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"position": "SysAdmin",
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"company": {
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"name": "TransEstrie",
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"link": "https://transestrie.org"
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},
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"from": "2024 Jul",
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"to": "2024 Aug.",
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"description": [
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"Maintaining and upgrading the internal network",
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"Setting up diverse services (NextCloud, VPN, securing data, creating backups...)"
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],
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"tags": [
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"SysAdmin",
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"Autonomy",
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"Self Teaching"
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]
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},
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{
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"position": "R & D, Software Developer Intern",
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"company": {
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"name": "LISTIC Annecy",
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"link": "https://www.univ-smb.fr/listic/en/"
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},
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"from": "2023 May.",
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"to": "2023 Aug.",
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"description": [
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"Building a distributed caching system, and storing logs within a Blockchain",
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"Internship in a informatic research laboratory",
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"Suppervised by Sébastien Monnet & Kavé Salamatian"
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],
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"tags": [
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"Distributed System design",
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"Rust",
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"Blockchain Programming",
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"Web Programming - Backend & Frontend",
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"Self Teaching"
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]
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},
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{
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"position": "SEO Agent",
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"company": {
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"name": "BIWA Annecy",
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"link": "https://box-evidence.com"
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},
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"from": "2022 May.",
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"to": "2022 Jul.",
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"description": [
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"Optimise web ranking of different websites"
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],
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"tags": [
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"Autonomy",
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"SEO"
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]
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}
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],
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"education": [
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{
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"university": {
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"name": "Polytech Annecy Chambéry",
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"link": "https://www.polytech.univ-smb.fr/"
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},
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"degree": "Engineering Degree (France)",
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"major": "Computer Science",
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"track": "Informatic Data Usage",
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"from": "2021",
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"to": "Current"
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},
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{
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"university": {
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"name": "Sherbrooke University",
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"link": "https://usherbrooke.ca"
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},
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"degree": "M.Sc.",
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"major": "Computer Science",
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"track": "None",
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"from": "2023",
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"to": "Current"
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}
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],
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"projects": {
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"personnal": [
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{
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"main": {
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"name": "Discsord Bot",
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"link": "https://github.com/storca/vhbot"
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},
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"description": [
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"Automate actions during class",
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"Useful for our teachers",
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"List people attending class",
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"Wishes birthday to our teachers"
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],
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"tags": [
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"Python",
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"Teamwork",
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"Git"
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],
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"year": 2020
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}
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],
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"school": [
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{
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"main": {
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"name": "DHTea",
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"link": "https://github.com/phoqueEberlue/DHTea"
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},
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"description": [
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"Distributed hash table",
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"Written in rust from scratch",
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"Stores files / data"
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],
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"tags": [
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"Rust",
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"Distributed system",
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"Self Teaching",
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"Git",
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"Shell scripting"
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],
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"year": 2023
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},
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{
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"main": {
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"name": "Proxy",
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"link": "https://github.com/TheBigBlase/proxy"
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},
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"description": [
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"Proxy",
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"Written in Python and Rust"
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],
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"tags": [
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"Teamwork / Team management",
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"Git"
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],
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"year": 2022
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},
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{
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"main": {
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"name": "kr00k",
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"link": "https://github.com/thebigblase/kr00k"
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},
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"description": [
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"Proof of concept for a security vulnerability (CVE-2019-15126)",
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"Used as my final projects for MPSI / MP classes."
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],
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"tags": [
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"Cybersecurity",
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"Python",
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"Self Teaching"
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],
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"year": 2021
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}
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]
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},
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"hobbies": {
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"tech": [
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"seeing how things are done under the hood",
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"low level-ish dev",
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"resurecting old tech"
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],
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"other": [
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"music",
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"playing the guitar",
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"cooking"
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]
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}
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}
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572
main.c
572
main.c
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#include <termios.h>
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#include <signal.h>
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#include <fcntl.h>
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#include <float.h>
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#include "json.h"
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#define SCREEN_WIDTH 100
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#define SCREEN_HEIGHT 50
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#define SCREEN_WIDTH 80
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#define SCREEN_HEIGHT 32
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#define CUBE_WIDTH 10
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#define FACE_FRONT '#'
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#define FACE_BACK '0'
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#define FACE_BOTTOM '!'
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#define FACE_LEFT '%'
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#define FACE_RIGHT '@'
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#define FACE_TOP '-'
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enum faces {
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FACE_FRONT = 0,
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FACE_LEFT,
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FACE_RIGHT,
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FACE_BOTTOM,
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FACE_TOP,
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FACE_BACK,
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NUM_FACES,
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};
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#define STEP 0.2
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#define K1 100
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#define K2 50
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#define _RESET_ANGLE(input) do {\
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Angle.currentTarget = 0;\
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input = 0; \
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} while (0);
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#define SQ(n) n * n
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#define RESET_A_ANGLE(input) do {\
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Angle.A = Angle.ATarget; \
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_RESET_ANGLE(input); \
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} while (0);
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#define RESET_B_ANGLE(input) do {\
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Angle.B = Angle.BTarget; \
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_RESET_ANGLE(input); \
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} while (0);
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#define RESET_C_ANGLE(input) do {\
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Angle.C = Angle.CTarget; \
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_RESET_ANGLE(input); \
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} while (0);
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#define GET_ROTATE_X_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.x = sin(_a/2); q; })
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#define GET_ROTATE_Y_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.y = sin(_a/2); q; })
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#define GET_ROTATE_Z_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.z = sin(_a/2); q; })
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//TODO Idle animations
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#define IS_IDLE (Idle.x || Idle.y || Idle.z)
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#define RESET_IDLE {Idle.x = 0; Idle.y = 0; Idle.z = 0;}
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struct {
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double A, B, C;
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double ATarget, BTarget, CTarget;
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char currentTarget;
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double cosA, sinA;
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double cosB, sinB;
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double cosC, sinC;
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} Angle;
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char x;
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char y;
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char z;
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} Idle;
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void initAngles() {
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Angle.A = 0, Angle.B = 0, Angle.C = 0;
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Angle.ATarget = 0, Angle.BTarget = 0, Angle.CTarget = 0;
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Angle.currentTarget = 0;
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}
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struct Quaternions {
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double w;
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double x;
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double y;
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double z;
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} Target, Current, Last;
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double interpolationStep = 0;
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double zBuffer[SCREEN_HEIGHT * SCREEN_WIDTH];
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char output[SCREEN_HEIGHT * SCREEN_WIDTH];
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static volatile char shouldBreak = 1;
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static volatile char currentlyMoving = 0;
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static struct termios originalTerm = {};
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double calcX(double x, double y, double z){
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return
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x * Angle.cosC * Angle.cosB +
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y * Angle.sinC * Angle.cosB
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-z * Angle.sinB;
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void
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normalize(struct Quaternions *q)
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{
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double n = sqrt(SQ(q->w) + SQ(q->x) + SQ(q->y) + SQ(q->z));
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if (n == 0)
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return;
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q->w /= n;
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q->x /= n;
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q->y /= n;
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q->z /= n;
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}
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double calcY(double x, double y, double z){
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return
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x * (Angle.cosC * Angle.sinB * Angle.sinA - Angle.sinC * Angle.cosA) +
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y * (Angle.sinC * Angle.sinB * Angle.sinA + Angle.cosC * Angle.cosA) +
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z * Angle.cosB * Angle.sinA;
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struct Quaternions
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mult(struct Quaternions q, double x, double y, double z)
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{
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//p = q * p * qbar
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struct Quaternions res;
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res.w = 0;
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res.x = x * (SQ(q.w) + SQ(q.x) - SQ(q.y) - SQ(q.z))
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+ 2 * y * (q.x * q.y - q.w * q.z)
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+ 2 * z * (q.x * q.z + q.w * q.y);
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res.y = 2 * x * (q.x * q.y + q.w * q.z)
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+ y * (SQ(q.w) - SQ(q.x) + SQ(q.y) - SQ(q.z))
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+ 2 * z * (q.y * q.z - q.w * q.x);
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res.z = 2 * x * (q.x * q.z - q.w * q.y)
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+ 2 * y * (q.y * q.z + q.w * q.x)
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+ z * (SQ(q.w) - SQ(q.x) - SQ(q.y) + SQ(q.z));
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return res;
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}
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double calcZ(double x, double y, double z){
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return
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x * (Angle.cosC * Angle.sinB * Angle.cosA + Angle.sinC * Angle.sinA) +
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y * (Angle.sinC * Angle.sinB * Angle.cosA - Angle.cosC * Angle.sinA) +
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z * Angle.cosB * Angle.cosA;
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struct Quaternions
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multQ(struct Quaternions p, struct Quaternions q)
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{
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if (p.x <= 0.001 && p.x >= -0.001
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&& p.y <= 0.001 && p.y >= -0.001
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&& p.z <= 0.001 && p.z >= -0.001)
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return q;
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if (q.x <= 0.001 && q.x >= -0.001
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&& q.y <= 0.001 && q.y >= -0.001
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&& q.z <= 0.001 && q.z >= -0.001)
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return p;
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struct Quaternions res = {
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.w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z,
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.x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y,
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.y = p.w * q.y - p.x * q.z + p.y * q.w + p.z * q.x,
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.z = p.w * q.z + p.x * q.y - p.y * q.x + p.z * q.w,
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};
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return res;
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}
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void calcAngle(){
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Angle.cosA = cos(Angle.A);
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Angle.sinA = sin(Angle.A);
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Angle.cosB = cos(Angle.B);
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Angle.sinB = sin(Angle.B);
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Angle.cosC = cos(Angle.C);
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Angle.sinC = sin(Angle.C);
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}
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char *chooseColor(char c){
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switch(c) {
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case '#':
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char *
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chooseColor(char c)
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{
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switch (c) {
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case FACE_FRONT:
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return "\033[31;1;4m#\033[0m";
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case '0':
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case FACE_BACK:
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return "\033[32;1;4m0\033[0m";
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case '!':
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case FACE_BOTTOM:
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return "\033[33;1;4m!\033[0m";
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case '%':
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case FACE_LEFT:
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return "\033[34;1;4m%\033[0m";
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case '@':
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case FACE_RIGHT:
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return "\033[35;1;4m@\033[0m";
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case '-':
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case FACE_TOP:
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return "\033[36;1;4m-\033[0m";
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case ' ':
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return " ";
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default: // unused, but issues no warning
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default:
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//unused, but issues no warning
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return "";
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}
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}
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void printAscii() {
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char
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chooseMainFace()
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{
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int total;
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int faces[NUM_FACES] = {0};
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for (int k = 0; k < SCREEN_WIDTH * SCREEN_HEIGHT; ++k)
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if (output[k] >= 0 && output[k] < NUM_FACES) {
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faces[output[k]]++;
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++total;
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}
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int max = 0, idx = 0;
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for (int k = 0; k < NUM_FACES; ++k)
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if (faces[k] > max) {
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max = faces[k];
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idx = k;
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}
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return max > total * 0.9 ? idx : -1;
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}
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void
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printFrontFace(struct json_object_element_s *elt)
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{
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printf("Contacts:\r\n");
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struct json_object_element_s *obj = json_value_as_object(elt->value)->start;
|
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while (obj != NULL) {
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struct json_string_s *str = json_value_as_string(obj->value);
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printf(" %s: %s\r\n", obj->name->string, str->string);
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obj = obj->next;
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}
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}
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void
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printLefttFace(struct json_object_element_s *elt)
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{
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printf("Skills:\r\n");
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struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
|
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while (arr != NULL) {
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struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
|
||||
printf(" %s\r\n", json_value_as_string(obj->value)->string);
|
||||
struct json_array_element_s *arr2 = json_value_as_array(obj->next->value)->start;
|
||||
while (arr2 != NULL) {
|
||||
struct json_string_s *str = json_value_as_string(arr2->value);
|
||||
printf(" %s\r\n", str->string);
|
||||
arr2 = arr2->next;
|
||||
}
|
||||
arr = arr->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printRightFace(struct json_object_element_s *elt)
|
||||
{
|
||||
printf("Languages:\r\n");
|
||||
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
|
||||
while (arr != NULL) {
|
||||
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
|
||||
printf(" %s: %s / 5\r\n", json_value_as_string(obj->value)->string, json_value_as_number(obj->next->value)->number);
|
||||
arr = arr->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printBottomFace(struct json_object_element_s *elt)
|
||||
{
|
||||
printf("Professional experience:\r\n");
|
||||
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
|
||||
while (arr != NULL) {
|
||||
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
|
||||
struct json_string_s *position = json_value_as_string(obj->value);
|
||||
struct json_object_element_s *company = json_value_as_object(obj->next->value)->start;
|
||||
struct json_string_s *from = json_value_as_string(obj->next->next->value);
|
||||
struct json_string_s *to = json_value_as_string(obj->next->next->next->value);
|
||||
struct json_array_element_s *descr = json_value_as_array(obj->next->next->next->next->value)->start;
|
||||
|
||||
printf(" %s: %s ; %s -> %s\r\n", json_value_as_string(company->value)->string, position->string, from->string, to->string);
|
||||
while (descr != NULL) {
|
||||
printf(" %s\r\n", json_value_as_string(descr->value)->string);
|
||||
descr = descr->next;
|
||||
}
|
||||
printf("\r\n");
|
||||
arr = arr->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printBackFace(struct json_object_element_s *elt)
|
||||
{
|
||||
printf("Projects:\r\n");
|
||||
struct json_object_element_s *obj = json_value_as_object(elt->value)->start;
|
||||
//ignore personnal projects
|
||||
printf(" - This cube! its made using Quaternion for 3d rotation, "
|
||||
"from scratch (except the CV text), in C\r\n");
|
||||
printf("\r\n");
|
||||
struct json_array_element_s *arr = json_value_as_array(obj->next->value)->start;
|
||||
while (arr != NULL) {
|
||||
struct json_string_s *main = json_value_as_string(json_value_as_object(arr->value)->start->value);
|
||||
struct json_string_s *link = json_value_as_string(json_value_as_object(arr->value)->start->next->value);
|
||||
struct json_array_element_s *descr = json_value_as_array(json_value_as_object(arr->value)->start->next->value)->start;
|
||||
struct json_number_s *year = json_value_as_number(json_value_as_object(arr->value)->start->next->next->next->value);
|
||||
|
||||
printf(" - %s, %s\r\n", json_value_as_string(descr->value)->string, year->number);
|
||||
while (descr != NULL) {
|
||||
printf(" o %s\r\n", json_value_as_string(descr->value)->string);
|
||||
descr = descr->next;
|
||||
}
|
||||
printf("\r\n");
|
||||
arr = arr->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printTopFace(struct json_object_element_s *elt)
|
||||
{
|
||||
printf("Education:\r\n");
|
||||
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
|
||||
while (arr != NULL) {
|
||||
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
|
||||
struct json_string_s *univ_name =
|
||||
json_value_as_string(json_value_as_object(obj->value)->start->value);
|
||||
struct json_string_s *degree = json_value_as_string(obj->next->value);
|
||||
struct json_string_s *major = json_value_as_string(obj->next->next->value);
|
||||
struct json_string_s *track =
|
||||
json_value_as_string(obj->next->next->next->value);
|
||||
struct json_string_s *from =
|
||||
json_value_as_string(obj->next->next->next->next->value);
|
||||
struct json_string_s *to =
|
||||
json_value_as_string(obj->next->next->next->next->next->value);
|
||||
|
||||
printf(" %s: %s -> %s \r\n", univ_name->string, from->string, to->string);
|
||||
if (track == NULL || strcmp(track->string, "None") == 0)
|
||||
printf(" %s, %s\r\n", degree->string, major->string);
|
||||
else
|
||||
printf(" %s %s, %s\r\n", degree->string, major->string, track->string);
|
||||
printf("\r\n");
|
||||
arr = arr->next;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printCV(char face, struct json_object_element_s *r)
|
||||
{
|
||||
struct json_object_element_s start = *r;
|
||||
struct json_object_element_s *next = &start;
|
||||
|
||||
char k = 0;
|
||||
if (face >= 0)
|
||||
for (; k < face; ++k)
|
||||
next = next->next;
|
||||
|
||||
char *res;
|
||||
switch (face) {
|
||||
case FACE_FRONT:
|
||||
printFrontFace(next);
|
||||
break;
|
||||
case FACE_LEFT:
|
||||
printLefttFace(next);
|
||||
break;
|
||||
case FACE_RIGHT:
|
||||
printRightFace(next);
|
||||
break;
|
||||
case FACE_BOTTOM:
|
||||
printBottomFace(next);
|
||||
break;
|
||||
case FACE_BACK:
|
||||
printBackFace(next);
|
||||
break;
|
||||
case FACE_TOP:
|
||||
printTopFace(next);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
printAscii(struct json_value_s *json)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
fcntl(STDOUT_FILENO, F_SETFL, ~O_NONBLOCK);
|
||||
#endif
|
||||
for (int k = 0 ; k < SCREEN_WIDTH * SCREEN_HEIGHT ; ++k)
|
||||
char face = chooseMainFace();
|
||||
struct json_object_element_s *root = json_value_as_object(json)->start;
|
||||
printCV(face, root);
|
||||
|
||||
for (int k = 0; k < SCREEN_WIDTH * SCREEN_HEIGHT; ++k)
|
||||
printf("%s", k % SCREEN_WIDTH ? chooseColor(output[k]) : "\r\n");
|
||||
printf("\r\n");
|
||||
#ifdef __APPLE__
|
||||
|
@ -130,87 +340,157 @@ void printAscii() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void rotateCube(double cubeX, double cubeY, double cubeZ, char ch){
|
||||
calcAngle();
|
||||
double x = calcX(cubeX, cubeY, cubeZ);
|
||||
double y = calcY(cubeX, cubeY, cubeZ);
|
||||
double invZ = 1 / (calcZ(cubeX, cubeY, cubeZ) + K2);
|
||||
void
|
||||
rotateCube(double cubeX, double cubeY, double cubeZ, char ch)
|
||||
{
|
||||
struct Quaternions q = mult(Current, cubeX, cubeY, cubeZ);
|
||||
|
||||
double x = q.x;
|
||||
double y = q.y;
|
||||
double invZ = 1 / (q.z + K2);
|
||||
|
||||
int screenX = (int)(SCREEN_WIDTH / 2) + floor((x) * K1) * invZ;
|
||||
int screenY = (int)(SCREEN_HEIGHT / 2) + floor(((y) * K1 / 2 ) * invZ);
|
||||
// TODO luminescence
|
||||
int screenY = (int)(SCREEN_HEIGHT / 2) + floor(((y) * K1 / 2) * invZ);
|
||||
//TODO luminescence
|
||||
|
||||
if (screenX > SCREEN_WIDTH || screenX < 0) return;
|
||||
if (screenX > SCREEN_WIDTH || screenX < 0)
|
||||
return;
|
||||
|
||||
int idx = screenY * SCREEN_WIDTH + screenX;
|
||||
if(idx >= 0 && idx < SCREEN_WIDTH * SCREEN_HEIGHT)
|
||||
if(zBuffer[idx] < invZ) {
|
||||
if (idx >= 0 && idx < SCREEN_WIDTH * SCREEN_HEIGHT)
|
||||
if (zBuffer[idx] < invZ) {
|
||||
zBuffer[idx] = invZ;
|
||||
output[idx] = ch;
|
||||
}
|
||||
}
|
||||
|
||||
void intHandler(int unused) {
|
||||
void
|
||||
intHandler(int unused)
|
||||
{
|
||||
shouldBreak = 0;
|
||||
tcsetattr(STDIN_FILENO, TCSANOW, &originalTerm);
|
||||
}
|
||||
|
||||
void printBanner(char keyboardInput) {
|
||||
printf("Last input character: %c", keyboardInput);
|
||||
void
|
||||
printBanner(char keyboardInput)
|
||||
{
|
||||
printf("Last input character: %c, "
|
||||
"Current: w:%f x:%f y%f z:%f | "
|
||||
"Last: w:%f x:%f y%f z:%f | "
|
||||
"Target: w:%f x:%f y%f z:%f\r\n",
|
||||
keyboardInput,
|
||||
Current.w, Current.x, Current.y, Current.z,
|
||||
Last.w, Last.x, Last.y, Last.z,
|
||||
Target.w, Target.x, Target.y, Target.z);
|
||||
}
|
||||
|
||||
void handleAngle(char *input) {
|
||||
if (!Angle.currentTarget) {
|
||||
Angle.currentTarget = *input;
|
||||
struct Quaternions
|
||||
interpolate(struct Quaternions qa, struct Quaternions qb)
|
||||
{
|
||||
struct Quaternions res;
|
||||
double cosHalfTheta =
|
||||
qa.w * qb.w +
|
||||
qa.x * qb.x +
|
||||
qa.y * qb.y +
|
||||
qa.z * qb.z;
|
||||
//if qa = qb or qa = -qb then theta = 0 and we can return qa
|
||||
if (fabs(cosHalfTheta) >= 1.0) {
|
||||
res.w = qa.w;
|
||||
res.x = qa.x;
|
||||
res.y = qa.y;
|
||||
res.z = qa.z;
|
||||
return res;
|
||||
}
|
||||
if (cosHalfTheta < 0) {
|
||||
qb.w = -qb.w;
|
||||
qb.x = -qb.x;
|
||||
qb.y = -qb.y;
|
||||
qb.z = qb.z;
|
||||
cosHalfTheta = -cosHalfTheta;
|
||||
}
|
||||
|
||||
double halfTheta = acos(cosHalfTheta);
|
||||
double sinHalfTheta = sqrt(1.0 - cosHalfTheta * cosHalfTheta);
|
||||
//if theta = 180 degrees then result is not fully defined
|
||||
// we could rotate around any axis normal to qa or qb
|
||||
if (fabs(sinHalfTheta) < 0.001) {
|
||||
res.w = (qa.w * 0.5 + qb.w * 0.5);
|
||||
res.x = (qa.x * 0.5 + qb.x * 0.5);
|
||||
res.y = (qa.y * 0.5 + qb.y * 0.5);
|
||||
res.z = (qa.z * 0.5 + qb.z * 0.5);
|
||||
return res;
|
||||
}
|
||||
|
||||
interpolationStep += ACTION_STEP;
|
||||
double ratioA = sin((1 - interpolationStep) * halfTheta) / sinHalfTheta;
|
||||
double ratioB = sin(interpolationStep * halfTheta) / sinHalfTheta;
|
||||
|
||||
res.w = (qa.w * ratioA + qb.w * ratioB);
|
||||
res.x = (qa.x * ratioA + qb.x * ratioB);
|
||||
res.y = (qa.y * ratioA + qb.y * ratioB);
|
||||
res.z = (qa.z * ratioA + qb.z * ratioB);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
void
|
||||
handleAngle(char *input)
|
||||
{
|
||||
if (!currentlyMoving) {
|
||||
currentlyMoving = *input;
|
||||
Last = Current;
|
||||
switch (*input) {
|
||||
case 'w':
|
||||
case 'W':
|
||||
Angle.ATarget = Angle.A - M_PI_2;
|
||||
Target = multQ(GET_ROTATE_X_Q(M_PI_2), Target);
|
||||
break;
|
||||
case 'a':
|
||||
case 'A':
|
||||
Angle.BTarget = Angle.B + M_PI_2;
|
||||
Target = multQ(GET_ROTATE_Y_Q(-M_PI_2), Target);
|
||||
break;
|
||||
case 's':
|
||||
case 'S':
|
||||
Angle.ATarget = Angle.A + M_PI_2;
|
||||
Target = multQ(GET_ROTATE_X_Q(-M_PI_2), Target);
|
||||
break;
|
||||
case 'd':
|
||||
case 'D':
|
||||
Angle.BTarget = Angle.B - M_PI_2;
|
||||
Target = multQ(GET_ROTATE_Y_Q(M_PI_2), Target);
|
||||
break;
|
||||
case 'q':
|
||||
case 'Q':
|
||||
Target = multQ(GET_ROTATE_Z_Q(-M_PI_2), Target);
|
||||
break;
|
||||
case 'e':
|
||||
case 'E':
|
||||
Target = multQ(GET_ROTATE_Z_Q(M_PI_2), Target);
|
||||
break;
|
||||
default:
|
||||
Angle.currentTarget = 0;
|
||||
currentlyMoving = 0;
|
||||
//TODO idle movement
|
||||
}
|
||||
|
||||
// idle animation
|
||||
//Angle.A += ROLL_STEP;
|
||||
Angle.B += YAW_STEP;
|
||||
//Angle.C += PITCH_STEP;
|
||||
normalize(&Target);
|
||||
} else {
|
||||
if (interpolationStep < 1 - ACTION_STEP)
|
||||
Current = interpolate(Last, Target);
|
||||
else {
|
||||
//RESET_IDLE;
|
||||
Current = Target;
|
||||
*input = 0;
|
||||
interpolationStep = 0;
|
||||
currentlyMoving = 0;
|
||||
}
|
||||
|
||||
else
|
||||
switch(Angle.currentTarget) {
|
||||
case 'W':
|
||||
Angle.A -= ACTION_STEP;
|
||||
if (Angle.A <= Angle.ATarget) RESET_A_ANGLE(*input);
|
||||
break;
|
||||
case 'A':
|
||||
Angle.B += ACTION_STEP;
|
||||
if (Angle.B >= Angle.BTarget) RESET_B_ANGLE(*input);
|
||||
break;
|
||||
case 'S':
|
||||
Angle.A += ACTION_STEP;
|
||||
if (Angle.A >= Angle.ATarget) RESET_A_ANGLE(*input);
|
||||
break;
|
||||
case 'D':
|
||||
Angle.B -= ACTION_STEP;
|
||||
if (Angle.B <= Angle.BTarget) RESET_B_ANGLE(*input);
|
||||
break;
|
||||
normalize(&Current);
|
||||
}
|
||||
}
|
||||
|
||||
char getInput(char *keyboardInput) {
|
||||
char
|
||||
getInput(char *keyboardInput)
|
||||
{
|
||||
char c = getchar();
|
||||
if (c == '\033') { // if the first value is esc
|
||||
if (c == '\033') {
|
||||
if ((c = getchar()) == '[')
|
||||
switch(c = getchar()) { // the real value
|
||||
switch (c = getchar()) {
|
||||
//the real value
|
||||
case 'A':
|
||||
c = 'W';
|
||||
break;
|
||||
|
@ -228,13 +508,32 @@ char getInput(char *keyboardInput) {
|
|||
|
||||
if (c != EOF)
|
||||
*keyboardInput = c;
|
||||
while((c = getchar()) != '\n' && c != EOF) {} // clean stdin
|
||||
|
||||
while ((c = getchar()) != '\n' && c != EOF) {} //clean stdin
|
||||
handleAngle(keyboardInput);
|
||||
return c;
|
||||
}
|
||||
|
||||
int main(){
|
||||
struct json_value_s *
|
||||
readJson()
|
||||
{
|
||||
int size;
|
||||
FILE *fp = fopen("./cv.json", "r");
|
||||
char *json;
|
||||
|
||||
if (fp) {
|
||||
fseek(fp, 0, SEEK_END);
|
||||
size = ftell(fp);
|
||||
fseek(fp, 0, SEEK_SET);
|
||||
|
||||
json = (char *)malloc(sizeof(char) * size);
|
||||
fread(json, 1, size, fp);
|
||||
}
|
||||
return json_parse(json, strlen(json));
|
||||
}
|
||||
|
||||
int
|
||||
main()
|
||||
{
|
||||
char keyboardInput = 0;
|
||||
signal(SIGINT, intHandler);
|
||||
tcgetattr(STDIN_FILENO, &originalTerm);
|
||||
|
@ -248,27 +547,28 @@ int main(){
|
|||
t.c_cc[VINTR] = 3;
|
||||
tcsetattr(STDIN_FILENO, TCSANOW, &t);
|
||||
|
||||
initAngles();
|
||||
Current = GET_ROTATE_Z_Q(0);
|
||||
|
||||
while(shouldBreak) {
|
||||
struct json_value_s *json = readJson();
|
||||
|
||||
while (shouldBreak) {
|
||||
memset(output, ' ', SCREEN_WIDTH * SCREEN_HEIGHT);
|
||||
memset(zBuffer, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(double));
|
||||
memset(zBuffer, DBL_MIN, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(double));
|
||||
|
||||
for(double cubeX = -CUBE_WIDTH + STEP ; cubeX < CUBE_WIDTH - STEP ; cubeX += STEP) {
|
||||
for(double cubeY = -CUBE_WIDTH + STEP ; cubeY < CUBE_WIDTH - STEP ; cubeY += STEP) {
|
||||
rotateCube(cubeX, cubeY, -CUBE_WIDTH, FACE_FRONT);//front
|
||||
rotateCube(cubeX, cubeY, CUBE_WIDTH, FACE_BACK);//back
|
||||
rotateCube(CUBE_WIDTH, cubeX, cubeY, FACE_RIGHT);//right
|
||||
rotateCube(-CUBE_WIDTH, cubeX, cubeY, FACE_LEFT);//left
|
||||
rotateCube(cubeX, CUBE_WIDTH, cubeY, FACE_BOTTOM);//bottom
|
||||
rotateCube(cubeX, -CUBE_WIDTH, cubeY, FACE_TOP);//top
|
||||
for (double cubeX = -CUBE_WIDTH + STEP; cubeX < CUBE_WIDTH - STEP; cubeX += STEP) {
|
||||
for (double cubeY = -CUBE_WIDTH + STEP; cubeY < CUBE_WIDTH - STEP; cubeY += STEP) {
|
||||
rotateCube(cubeX, cubeY, -CUBE_WIDTH, FACE_FRONT);
|
||||
rotateCube(cubeX, cubeY, CUBE_WIDTH, FACE_BACK);
|
||||
rotateCube(CUBE_WIDTH, cubeX, cubeY, FACE_RIGHT);
|
||||
rotateCube(-CUBE_WIDTH, cubeX, cubeY, FACE_LEFT);
|
||||
rotateCube(cubeX, CUBE_WIDTH, cubeY, FACE_BOTTOM);
|
||||
rotateCube(cubeX, -CUBE_WIDTH, cubeY, FACE_TOP);
|
||||
}
|
||||
}
|
||||
|
||||
printf("\x1b[2J");
|
||||
printBanner(keyboardInput);
|
||||
printAscii();
|
||||
printAscii(json);
|
||||
getInput(&keyboardInput);
|
||||
usleep(100000);
|
||||
usleep(10000);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue