feat: Quaternions + cv!

This commit is contained in:
violette 2025-05-02 11:39:01 -04:00
parent 52158d293e
commit e10a07c784
3 changed files with 4180 additions and 164 deletions

254
cv.json Normal file
View file

@ -0,0 +1,254 @@
{
"contacts": {
"name": "Violette Paulin",
"email": "vi@violette.town",
"website": "violette.town",
"nationality": "French",
"git": "https://git.violette.town/violette"
},
"skills": [
{
"name": "Programming Languages",
"items": [
"C / C++ / Rust",
"Java",
"Python / Shell Scripting",
"JavaScript / TypeScript"
]
},
{
"name": "Data Analysis",
"items": [
"Data Visualization",
"Statistics"
]
},
{
"name": "System Development",
"items": [
"Embedded",
"Distributed Systems",
"BSD / Linux / Unix like"
]
},
{
"name": "Database Management",
"items": [
"noSQL",
"SQL",
"Blockchain"
]
},
{
"name": "Web Development",
"items": [
"Spring",
"Angular.js"
]
}
],
"languages": [
{
"name": "French",
"proficiency": 5,
"comment": "None"
},
{
"name": "English",
"proficiency": 4,
"comment": "None"
},
{
"name": "German",
"proficiency": 2,
"comment": "None"
}
],
"jobs": [
{
"position": "R & D, Software Developer Intern",
"company": {
"name": "TransTech innovations",
"link": "https://transtechinnovations.com"
},
"from": "2024 Sept.",
"to": "2025 Feb.",
"description": [
"Creating a parser for a proprietary logger (java spring boot, angular JS)",
"Creating a proof of concept for a module in embedded devices (C++23)"
],
"tags": [
"Embedded systems",
"Fullstack",
"Java Spring Boot",
"Angular",
"C / C++"
]
},
{
"position": "SysAdmin",
"company": {
"name": "TransEstrie",
"link": "https://transestrie.org"
},
"from": "2024 Jul",
"to": "2024 Aug.",
"description": [
"Maintaining and upgrading the internal network",
"Setting up diverse services (NextCloud, VPN, securing data, creating backups...)"
],
"tags": [
"SysAdmin",
"Autonomy",
"Self Teaching"
]
},
{
"position": "R & D, Software Developer Intern",
"company": {
"name": "LISTIC Annecy",
"link": "https://www.univ-smb.fr/listic/en/"
},
"from": "2023 May.",
"to": "2023 Aug.",
"description": [
"Building a distributed caching system, and storing logs within a Blockchain",
"Internship in a informatic research laboratory",
"Suppervised by Sébastien Monnet & Kavé Salamatian"
],
"tags": [
"Distributed System design",
"Rust",
"Blockchain Programming",
"Web Programming - Backend & Frontend",
"Self Teaching"
]
},
{
"position": "SEO Agent",
"company": {
"name": "BIWA Annecy",
"link": "https://box-evidence.com"
},
"from": "2022 May.",
"to": "2022 Jul.",
"description": [
"Optimise web ranking of different websites"
],
"tags": [
"Autonomy",
"SEO"
]
}
],
"education": [
{
"university": {
"name": "Polytech Annecy Chambéry",
"link": "https://www.polytech.univ-smb.fr/"
},
"degree": "Engineering Degree (France)",
"major": "Computer Science",
"track": "Informatic Data Usage",
"from": "2021",
"to": "Current"
},
{
"university": {
"name": "Sherbrooke University",
"link": "https://usherbrooke.ca"
},
"degree": "M.Sc.",
"major": "Computer Science",
"track": "None",
"from": "2023",
"to": "Current"
}
],
"projects": {
"personnal": [
{
"main": {
"name": "Discsord Bot",
"link": "https://github.com/storca/vhbot"
},
"description": [
"Automate actions during class",
"Useful for our teachers",
"List people attending class",
"Wishes birthday to our teachers"
],
"tags": [
"Python",
"Teamwork",
"Git"
],
"year": 2020
}
],
"school": [
{
"main": {
"name": "DHTea",
"link": "https://github.com/phoqueEberlue/DHTea"
},
"description": [
"Distributed hash table",
"Written in rust from scratch",
"Stores files / data"
],
"tags": [
"Rust",
"Distributed system",
"Self Teaching",
"Git",
"Shell scripting"
],
"year": 2023
},
{
"main": {
"name": "Proxy",
"link": "https://github.com/TheBigBlase/proxy"
},
"description": [
"Proxy",
"Written in Python and Rust"
],
"tags": [
"Teamwork / Team management",
"Git"
],
"year": 2022
},
{
"main": {
"name": "kr00k",
"link": "https://github.com/thebigblase/kr00k"
},
"description": [
"Proof of concept for a security vulnerability (CVE-2019-15126)",
"Used as my final projects for MPSI / MP classes."
],
"tags": [
"Cybersecurity",
"Python",
"Self Teaching"
],
"year": 2021
}
]
},
"hobbies": {
"tech": [
"seeing how things are done under the hood",
"low level-ish dev",
"resurecting old tech"
],
"other": [
"music",
"playing the guitar",
"cooking"
]
}
}

3462
json.h Normal file

File diff suppressed because it is too large Load diff

628
main.c
View file

@ -5,17 +5,22 @@
#include <termios.h> #include <termios.h>
#include <signal.h> #include <signal.h>
#include <fcntl.h> #include <fcntl.h>
#include <float.h>
#include "json.h"
#define SCREEN_WIDTH 100 #define SCREEN_WIDTH 80
#define SCREEN_HEIGHT 50 #define SCREEN_HEIGHT 32
#define CUBE_WIDTH 10 #define CUBE_WIDTH 10
#define FACE_FRONT '#' enum faces {
#define FACE_BACK '0' FACE_FRONT = 0,
#define FACE_BOTTOM '!' FACE_LEFT,
#define FACE_LEFT '%' FACE_RIGHT,
#define FACE_RIGHT '@' FACE_BOTTOM,
#define FACE_TOP '-' FACE_TOP,
FACE_BACK,
NUM_FACES,
};
#define STEP 0.2 #define STEP 0.2
@ -28,101 +33,306 @@
#define K1 100 #define K1 100
#define K2 50 #define K2 50
#define _RESET_ANGLE(input) do {\ #define SQ(n) n * n
Angle.currentTarget = 0;\
input = 0; \
} while (0);
#define RESET_A_ANGLE(input) do {\ #define GET_ROTATE_X_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.x = sin(_a/2); q; })
Angle.A = Angle.ATarget; \ #define GET_ROTATE_Y_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.y = sin(_a/2); q; })
_RESET_ANGLE(input); \ #define GET_ROTATE_Z_Q(a) ({ double _a = (a) ; struct Quaternions q = {}; q.w = cos(_a/2); q.z = sin(_a/2); q; })
} while (0);
#define RESET_B_ANGLE(input) do {\ //TODO Idle animations
Angle.B = Angle.BTarget; \ #define IS_IDLE (Idle.x || Idle.y || Idle.z)
_RESET_ANGLE(input); \ #define RESET_IDLE {Idle.x = 0; Idle.y = 0; Idle.z = 0;}
} while (0);
#define RESET_C_ANGLE(input) do {\
Angle.C = Angle.CTarget; \
_RESET_ANGLE(input); \
} while (0);
struct { struct {
double A, B, C; char x;
double ATarget, BTarget, CTarget; char y;
char currentTarget; char z;
double cosA, sinA; } Idle;
double cosB, sinB;
double cosC, sinC;
} Angle;
void initAngles() {
Angle.A = 0, Angle.B = 0, Angle.C = 0;
Angle.ATarget = 0, Angle.BTarget = 0, Angle.CTarget = 0;
Angle.currentTarget = 0;
}
double zBuffer[SCREEN_HEIGHT * SCREEN_WIDTH]; struct Quaternions {
char output[SCREEN_HEIGHT * SCREEN_WIDTH]; double w;
double x;
double y;
double z;
} Target, Current, Last;
double interpolationStep = 0;
double zBuffer[SCREEN_HEIGHT * SCREEN_WIDTH];
char output[SCREEN_HEIGHT * SCREEN_WIDTH];
static volatile char shouldBreak = 1; static volatile char shouldBreak = 1;
static volatile char currentlyMoving = 0;
static struct termios originalTerm = {}; static struct termios originalTerm = {};
double calcX(double x, double y, double z){ void
return normalize(struct Quaternions *q)
x * Angle.cosC * Angle.cosB + {
y * Angle.sinC * Angle.cosB double n = sqrt(SQ(q->w) + SQ(q->x) + SQ(q->y) + SQ(q->z));
-z * Angle.sinB; if (n == 0)
return;
q->w /= n;
q->x /= n;
q->y /= n;
q->z /= n;
} }
double calcY(double x, double y, double z){ struct Quaternions
return mult(struct Quaternions q, double x, double y, double z)
x * (Angle.cosC * Angle.sinB * Angle.sinA - Angle.sinC * Angle.cosA) + {
y * (Angle.sinC * Angle.sinB * Angle.sinA + Angle.cosC * Angle.cosA) + //p = q * p * qbar
z * Angle.cosB * Angle.sinA; struct Quaternions res;
res.w = 0;
res.x = x * (SQ(q.w) + SQ(q.x) - SQ(q.y) - SQ(q.z))
+ 2 * y * (q.x * q.y - q.w * q.z)
+ 2 * z * (q.x * q.z + q.w * q.y);
res.y = 2 * x * (q.x * q.y + q.w * q.z)
+ y * (SQ(q.w) - SQ(q.x) + SQ(q.y) - SQ(q.z))
+ 2 * z * (q.y * q.z - q.w * q.x);
res.z = 2 * x * (q.x * q.z - q.w * q.y)
+ 2 * y * (q.y * q.z + q.w * q.x)
+ z * (SQ(q.w) - SQ(q.x) - SQ(q.y) + SQ(q.z));
return res;
} }
double calcZ(double x, double y, double z){ struct Quaternions
return multQ(struct Quaternions p, struct Quaternions q)
x * (Angle.cosC * Angle.sinB * Angle.cosA + Angle.sinC * Angle.sinA) + {
y * (Angle.sinC * Angle.sinB * Angle.cosA - Angle.cosC * Angle.sinA) + if (p.x <= 0.001 && p.x >= -0.001
z * Angle.cosB * Angle.cosA; && p.y <= 0.001 && p.y >= -0.001
&& p.z <= 0.001 && p.z >= -0.001)
return q;
if (q.x <= 0.001 && q.x >= -0.001
&& q.y <= 0.001 && q.y >= -0.001
&& q.z <= 0.001 && q.z >= -0.001)
return p;
struct Quaternions res = {
.w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z,
.x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y,
.y = p.w * q.y - p.x * q.z + p.y * q.w + p.z * q.x,
.z = p.w * q.z + p.x * q.y - p.y * q.x + p.z * q.w,
};
return res;
} }
void calcAngle(){ char *
Angle.cosA = cos(Angle.A); chooseColor(char c)
Angle.sinA = sin(Angle.A); {
Angle.cosB = cos(Angle.B); switch (c) {
Angle.sinB = sin(Angle.B); case FACE_FRONT:
Angle.cosC = cos(Angle.C); return "\033[31;1;4m#\033[0m";
Angle.sinC = sin(Angle.C); case FACE_BACK:
} return "\033[32;1;4m0\033[0m";
case FACE_BOTTOM:
char *chooseColor(char c){ return "\033[33;1;4m!\033[0m";
switch(c) { case FACE_LEFT:
case '#': return "\033[34;1;4m%\033[0m";
return "\033[31;1;4m#\033[0m"; case FACE_RIGHT:
case '0': return "\033[35;1;4m@\033[0m";
return "\033[32;1;4m0\033[0m"; case FACE_TOP:
case '!': return "\033[36;1;4m-\033[0m";
return "\033[33;1;4m!\033[0m"; case ' ':
case '%': return " ";
return "\033[34;1;4m%\033[0m"; default:
case '@': //unused, but issues no warning
return "\033[35;1;4m@\033[0m";
case '-':
return "\033[36;1;4m-\033[0m";
case ' ':
return " ";
default: // unused, but issues no warning
return ""; return "";
} }
} }
void printAscii() { char
chooseMainFace()
{
int total;
int faces[NUM_FACES] = {0};
for (int k = 0; k < SCREEN_WIDTH * SCREEN_HEIGHT; ++k)
if (output[k] >= 0 && output[k] < NUM_FACES) {
faces[output[k]]++;
++total;
}
int max = 0, idx = 0;
for (int k = 0; k < NUM_FACES; ++k)
if (faces[k] > max) {
max = faces[k];
idx = k;
}
return max > total * 0.9 ? idx : -1;
}
void
printFrontFace(struct json_object_element_s *elt)
{
printf("Contacts:\r\n");
struct json_object_element_s *obj = json_value_as_object(elt->value)->start;
while (obj != NULL) {
struct json_string_s *str = json_value_as_string(obj->value);
printf(" %s: %s\r\n", obj->name->string, str->string);
obj = obj->next;
}
}
void
printLefttFace(struct json_object_element_s *elt)
{
printf("Skills:\r\n");
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
while (arr != NULL) {
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
printf(" %s\r\n", json_value_as_string(obj->value)->string);
struct json_array_element_s *arr2 = json_value_as_array(obj->next->value)->start;
while (arr2 != NULL) {
struct json_string_s *str = json_value_as_string(arr2->value);
printf(" %s\r\n", str->string);
arr2 = arr2->next;
}
arr = arr->next;
}
}
void
printRightFace(struct json_object_element_s *elt)
{
printf("Languages:\r\n");
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
while (arr != NULL) {
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
printf(" %s: %s / 5\r\n", json_value_as_string(obj->value)->string, json_value_as_number(obj->next->value)->number);
arr = arr->next;
}
}
void
printBottomFace(struct json_object_element_s *elt)
{
printf("Professional experience:\r\n");
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
while (arr != NULL) {
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
struct json_string_s *position = json_value_as_string(obj->value);
struct json_object_element_s *company = json_value_as_object(obj->next->value)->start;
struct json_string_s *from = json_value_as_string(obj->next->next->value);
struct json_string_s *to = json_value_as_string(obj->next->next->next->value);
struct json_array_element_s *descr = json_value_as_array(obj->next->next->next->next->value)->start;
printf(" %s: %s ; %s -> %s\r\n", json_value_as_string(company->value)->string, position->string, from->string, to->string);
while (descr != NULL) {
printf(" %s\r\n", json_value_as_string(descr->value)->string);
descr = descr->next;
}
printf("\r\n");
arr = arr->next;
}
}
void
printBackFace(struct json_object_element_s *elt)
{
printf("Projects:\r\n");
struct json_object_element_s *obj = json_value_as_object(elt->value)->start;
//ignore personnal projects
printf(" - This cube! its made using Quaternion for 3d rotation, "
"from scratch (except the CV text), in C\r\n");
printf("\r\n");
struct json_array_element_s *arr = json_value_as_array(obj->next->value)->start;
while (arr != NULL) {
struct json_string_s *main = json_value_as_string(json_value_as_object(arr->value)->start->value);
struct json_string_s *link = json_value_as_string(json_value_as_object(arr->value)->start->next->value);
struct json_array_element_s *descr = json_value_as_array(json_value_as_object(arr->value)->start->next->value)->start;
struct json_number_s *year = json_value_as_number(json_value_as_object(arr->value)->start->next->next->next->value);
printf(" - %s, %s\r\n", json_value_as_string(descr->value)->string, year->number);
while (descr != NULL) {
printf(" o %s\r\n", json_value_as_string(descr->value)->string);
descr = descr->next;
}
printf("\r\n");
arr = arr->next;
}
}
void
printTopFace(struct json_object_element_s *elt)
{
printf("Education:\r\n");
struct json_array_element_s *arr = json_value_as_array(elt->value)->start;
while (arr != NULL) {
struct json_object_element_s *obj = json_value_as_object(arr->value)->start;
struct json_string_s *univ_name =
json_value_as_string(json_value_as_object(obj->value)->start->value);
struct json_string_s *degree = json_value_as_string(obj->next->value);
struct json_string_s *major = json_value_as_string(obj->next->next->value);
struct json_string_s *track =
json_value_as_string(obj->next->next->next->value);
struct json_string_s *from =
json_value_as_string(obj->next->next->next->next->value);
struct json_string_s *to =
json_value_as_string(obj->next->next->next->next->next->value);
printf(" %s: %s -> %s \r\n", univ_name->string, from->string, to->string);
if (track == NULL || strcmp(track->string, "None") == 0)
printf(" %s, %s\r\n", degree->string, major->string);
else
printf(" %s %s, %s\r\n", degree->string, major->string, track->string);
printf("\r\n");
arr = arr->next;
}
}
void
printCV(char face, struct json_object_element_s *r)
{
struct json_object_element_s start = *r;
struct json_object_element_s *next = &start;
char k = 0;
if (face >= 0)
for (; k < face; ++k)
next = next->next;
char *res;
switch (face) {
case FACE_FRONT:
printFrontFace(next);
break;
case FACE_LEFT:
printLefttFace(next);
break;
case FACE_RIGHT:
printRightFace(next);
break;
case FACE_BOTTOM:
printBottomFace(next);
break;
case FACE_BACK:
printBackFace(next);
break;
case FACE_TOP:
printTopFace(next);
break;
default:
break;
}
}
void
printAscii(struct json_value_s *json)
{
#ifdef __APPLE__ #ifdef __APPLE__
fcntl(STDOUT_FILENO, F_SETFL, ~O_NONBLOCK); fcntl(STDOUT_FILENO, F_SETFL, ~O_NONBLOCK);
#endif #endif
for (int k = 0 ; k < SCREEN_WIDTH * SCREEN_HEIGHT ; ++k) char face = chooseMainFace();
struct json_object_element_s *root = json_value_as_object(json)->start;
printCV(face, root);
for (int k = 0; k < SCREEN_WIDTH * SCREEN_HEIGHT; ++k)
printf("%s", k % SCREEN_WIDTH ? chooseColor(output[k]) : "\r\n"); printf("%s", k % SCREEN_WIDTH ? chooseColor(output[k]) : "\r\n");
printf("\r\n"); printf("\r\n");
#ifdef __APPLE__ #ifdef __APPLE__
@ -130,145 +340,235 @@ void printAscii() {
#endif #endif
} }
void rotateCube(double cubeX, double cubeY, double cubeZ, char ch){ void
calcAngle(); rotateCube(double cubeX, double cubeY, double cubeZ, char ch)
double x = calcX(cubeX, cubeY, cubeZ); {
double y = calcY(cubeX, cubeY, cubeZ); struct Quaternions q = mult(Current, cubeX, cubeY, cubeZ);
double invZ = 1 / (calcZ(cubeX, cubeY, cubeZ) + K2);
int screenX = (int)(SCREEN_WIDTH / 2) + floor((x) * K1) * invZ; double x = q.x;
int screenY = (int)(SCREEN_HEIGHT / 2) + floor(((y) * K1 / 2 ) * invZ); double y = q.y;
// TODO luminescence double invZ = 1 / (q.z + K2);
if (screenX > SCREEN_WIDTH || screenX < 0) return; int screenX = (int)(SCREEN_WIDTH / 2) + floor((x) * K1) * invZ;
int screenY = (int)(SCREEN_HEIGHT / 2) + floor(((y) * K1 / 2) * invZ);
//TODO luminescence
int idx = screenY * SCREEN_WIDTH + screenX; if (screenX > SCREEN_WIDTH || screenX < 0)
if(idx >= 0 && idx < SCREEN_WIDTH * SCREEN_HEIGHT) return;
if(zBuffer[idx] < invZ) {
int idx = screenY * SCREEN_WIDTH + screenX;
if (idx >= 0 && idx < SCREEN_WIDTH * SCREEN_HEIGHT)
if (zBuffer[idx] < invZ) {
zBuffer[idx] = invZ; zBuffer[idx] = invZ;
output[idx] = ch; output[idx] = ch;
} }
} }
void intHandler(int unused) { void
intHandler(int unused)
{
shouldBreak = 0; shouldBreak = 0;
tcsetattr(STDIN_FILENO, TCSANOW, &originalTerm); tcsetattr(STDIN_FILENO, TCSANOW, &originalTerm);
} }
void printBanner(char keyboardInput) { void
printf("Last input character: %c", keyboardInput); printBanner(char keyboardInput)
{
printf("Last input character: %c, "
"Current: w:%f x:%f y%f z:%f | "
"Last: w:%f x:%f y%f z:%f | "
"Target: w:%f x:%f y%f z:%f\r\n",
keyboardInput,
Current.w, Current.x, Current.y, Current.z,
Last.w, Last.x, Last.y, Last.z,
Target.w, Target.x, Target.y, Target.z);
} }
void handleAngle(char *input) { struct Quaternions
if (!Angle.currentTarget) { interpolate(struct Quaternions qa, struct Quaternions qb)
Angle.currentTarget = *input; {
struct Quaternions res;
double cosHalfTheta =
qa.w * qb.w +
qa.x * qb.x +
qa.y * qb.y +
qa.z * qb.z;
//if qa = qb or qa = -qb then theta = 0 and we can return qa
if (fabs(cosHalfTheta) >= 1.0) {
res.w = qa.w;
res.x = qa.x;
res.y = qa.y;
res.z = qa.z;
return res;
}
if (cosHalfTheta < 0) {
qb.w = -qb.w;
qb.x = -qb.x;
qb.y = -qb.y;
qb.z = qb.z;
cosHalfTheta = -cosHalfTheta;
}
double halfTheta = acos(cosHalfTheta);
double sinHalfTheta = sqrt(1.0 - cosHalfTheta * cosHalfTheta);
//if theta = 180 degrees then result is not fully defined
// we could rotate around any axis normal to qa or qb
if (fabs(sinHalfTheta) < 0.001) {
res.w = (qa.w * 0.5 + qb.w * 0.5);
res.x = (qa.x * 0.5 + qb.x * 0.5);
res.y = (qa.y * 0.5 + qb.y * 0.5);
res.z = (qa.z * 0.5 + qb.z * 0.5);
return res;
}
interpolationStep += ACTION_STEP;
double ratioA = sin((1 - interpolationStep) * halfTheta) / sinHalfTheta;
double ratioB = sin(interpolationStep * halfTheta) / sinHalfTheta;
res.w = (qa.w * ratioA + qb.w * ratioB);
res.x = (qa.x * ratioA + qb.x * ratioB);
res.y = (qa.y * ratioA + qb.y * ratioB);
res.z = (qa.z * ratioA + qb.z * ratioB);
return res;
}
void
handleAngle(char *input)
{
if (!currentlyMoving) {
currentlyMoving = *input;
Last = Current;
switch (*input) { switch (*input) {
case 'w':
case 'W': case 'W':
Angle.ATarget = Angle.A - M_PI_2; Target = multQ(GET_ROTATE_X_Q(M_PI_2), Target);
break; break;
case 'a':
case 'A': case 'A':
Angle.BTarget = Angle.B + M_PI_2; Target = multQ(GET_ROTATE_Y_Q(-M_PI_2), Target);
break; break;
case 's':
case 'S': case 'S':
Angle.ATarget = Angle.A + M_PI_2; Target = multQ(GET_ROTATE_X_Q(-M_PI_2), Target);
break; break;
case 'd':
case 'D': case 'D':
Angle.BTarget = Angle.B - M_PI_2; Target = multQ(GET_ROTATE_Y_Q(M_PI_2), Target);
break;
case 'q':
case 'Q':
Target = multQ(GET_ROTATE_Z_Q(-M_PI_2), Target);
break;
case 'e':
case 'E':
Target = multQ(GET_ROTATE_Z_Q(M_PI_2), Target);
break; break;
default: default:
Angle.currentTarget = 0; currentlyMoving = 0;
//TODO idle movement
} }
normalize(&Target);
// idle animation } else {
//Angle.A += ROLL_STEP; if (interpolationStep < 1 - ACTION_STEP)
Angle.B += YAW_STEP; Current = interpolate(Last, Target);
//Angle.C += PITCH_STEP; else {
} //RESET_IDLE;
Current = Target;
else *input = 0;
switch(Angle.currentTarget) { interpolationStep = 0;
case 'W': currentlyMoving = 0;
Angle.A -= ACTION_STEP; }
if (Angle.A <= Angle.ATarget) RESET_A_ANGLE(*input); normalize(&Current);
break;
case 'A':
Angle.B += ACTION_STEP;
if (Angle.B >= Angle.BTarget) RESET_B_ANGLE(*input);
break;
case 'S':
Angle.A += ACTION_STEP;
if (Angle.A >= Angle.ATarget) RESET_A_ANGLE(*input);
break;
case 'D':
Angle.B -= ACTION_STEP;
if (Angle.B <= Angle.BTarget) RESET_B_ANGLE(*input);
break;
} }
} }
char getInput(char *keyboardInput) { char
getInput(char *keyboardInput)
{
char c = getchar(); char c = getchar();
if (c == '\033') { // if the first value is esc if (c == '\033') {
if ((c = getchar()) == '[') if ((c = getchar()) == '[')
switch(c = getchar()) { // the real value switch (c = getchar()) {
case 'A': //the real value
c = 'W'; case 'A':
break; c = 'W';
case 'B': break;
c = 'S'; case 'B':
break; c = 'S';
case 'C': break;
c = 'D'; case 'C':
break; c = 'D';
case 'D': break;
c = 'A'; case 'D':
break; c = 'A';
} break;
}
} }
if (c != EOF) if (c != EOF)
*keyboardInput = c; *keyboardInput = c;
while((c = getchar()) != '\n' && c != EOF) {} // clean stdin while ((c = getchar()) != '\n' && c != EOF) {} //clean stdin
handleAngle(keyboardInput); handleAngle(keyboardInput);
return c; return c;
} }
int main(){ struct json_value_s *
readJson()
{
int size;
FILE *fp = fopen("./cv.json", "r");
char *json;
if (fp) {
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
json = (char *)malloc(sizeof(char) * size);
fread(json, 1, size, fp);
}
return json_parse(json, strlen(json));
}
int
main()
{
char keyboardInput = 0; char keyboardInput = 0;
signal(SIGINT, intHandler); signal(SIGINT, intHandler);
tcgetattr(STDIN_FILENO, &originalTerm); tcgetattr(STDIN_FILENO, &originalTerm);
#ifndef __APPLE__ #ifndef __APPLE__
fcntl(STDIN_FILENO, F_SETFL, O_NONBLOCK); fcntl(STDIN_FILENO, F_SETFL, O_NONBLOCK);
#endif #endif
struct termios t = {}; struct termios t = {};
cfmakeraw(&t); cfmakeraw(&t);
t.c_lflag |= ISIG; t.c_lflag |= ISIG;
t.c_cc[VINTR] = 3; t.c_cc[VINTR] = 3;
tcsetattr(STDIN_FILENO, TCSANOW, &t); tcsetattr(STDIN_FILENO, TCSANOW, &t);
initAngles(); Current = GET_ROTATE_Z_Q(0);
while(shouldBreak) { struct json_value_s *json = readJson();
while (shouldBreak) {
memset(output, ' ', SCREEN_WIDTH * SCREEN_HEIGHT); memset(output, ' ', SCREEN_WIDTH * SCREEN_HEIGHT);
memset(zBuffer, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(double)); memset(zBuffer, DBL_MIN, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(double));
for(double cubeX = -CUBE_WIDTH + STEP ; cubeX < CUBE_WIDTH - STEP ; cubeX += STEP) { for (double cubeX = -CUBE_WIDTH + STEP; cubeX < CUBE_WIDTH - STEP; cubeX += STEP) {
for(double cubeY = -CUBE_WIDTH + STEP ; cubeY < CUBE_WIDTH - STEP ; cubeY += STEP) { for (double cubeY = -CUBE_WIDTH + STEP; cubeY < CUBE_WIDTH - STEP; cubeY += STEP) {
rotateCube(cubeX, cubeY, -CUBE_WIDTH, FACE_FRONT);//front rotateCube(cubeX, cubeY, -CUBE_WIDTH, FACE_FRONT);
rotateCube(cubeX, cubeY, CUBE_WIDTH, FACE_BACK);//back rotateCube(cubeX, cubeY, CUBE_WIDTH, FACE_BACK);
rotateCube(CUBE_WIDTH, cubeX, cubeY, FACE_RIGHT);//right rotateCube(CUBE_WIDTH, cubeX, cubeY, FACE_RIGHT);
rotateCube(-CUBE_WIDTH, cubeX, cubeY, FACE_LEFT);//left rotateCube(-CUBE_WIDTH, cubeX, cubeY, FACE_LEFT);
rotateCube(cubeX, CUBE_WIDTH, cubeY, FACE_BOTTOM);//bottom rotateCube(cubeX, CUBE_WIDTH, cubeY, FACE_BOTTOM);
rotateCube(cubeX, -CUBE_WIDTH, cubeY, FACE_TOP);//top rotateCube(cubeX, -CUBE_WIDTH, cubeY, FACE_TOP);
} }
} }
printf("\x1b[2J"); printf("\x1b[2J");
printBanner(keyboardInput); printAscii(json);
printAscii();
getInput(&keyboardInput); getInput(&keyboardInput);
usleep(100000); usleep(10000);
} }
} }