idk wip
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1 changed files with 84 additions and 57 deletions
141
source/main.c
141
source/main.c
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@ -88,7 +88,7 @@ volatile FIXED_POINT K2 = (2 * CUBE_WIDTH) + 20;
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#define SQ(n) (n * n)
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#define SQ_FP(n) (MULT_FP(n, n))
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#define COORD2INDEX(x, y) (x * VWIDTH + y)
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#define COORD2INDEX(x, y) (y * VWIDTH + x)
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#define COUPLE2INDEX(x) (COORD2INDEX(x[0], x[1]))
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#define GET_ROTATE_X_Q(a) ({ float _a = (FIXED2FLOAT(a)) ; \
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@ -117,7 +117,7 @@ struct Quaternions {
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FIXED_POINT x;
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FIXED_POINT y;
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FIXED_POINT z;
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} Target, Current, Last;
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} Target, Current;
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FIXED_POINT interpolationStep = 0;
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FIXED_POINT zBuffer[VHEIGHT * VWIDTH];
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@ -235,38 +235,62 @@ chooseMainFace()
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return frontFacingFace;
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}
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void
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fill_quads(char current_face, char top_left[2], char top_right[2],
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char bot_left[2], char bot_right[2])
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char
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isInQuad(char curr[2], char top[2], char left[2],
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char right[2], char bot[2])
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{
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// calc slope foreach side
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float slope_top = 0;
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float slope_bot = 0;
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float slope_left = INFINITY;
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float slope_right = -INFINITY;
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char *points[4] = {top, left, bot, right};
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if (top_left[0] != top_right[0])
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slope_top = (float)(top_right[1] - top_left[1]) /
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(float)(top_right[0] - top_left[0]);
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if (bot_left[0] == bot_right[0])
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slope_bot = (float)(bot_right[1] - bot_left[1]) /
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(float)(bot_right[0] - bot_left[0]);
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if (top_left[0] == bot_left[0])
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slope_left = (float)(bot_left[1] - top_left[1]) /
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(float)(bot_left[0] - top_left[0]);
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if (top_right[0] == bot_right[0])
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slope_right = (float)(bot_right[1] - top_right[1]) /
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(float)(bot_right[0] - top_right[0]);
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char pos = 0, neg = 0;
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char x = curr[0];
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char y = curr[1];;
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int d;
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int top = top_right[1] > top_left[1] ? top_right[1]: top_left[1];
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int bot = bot_right[1] > bot_left[1] ? bot_right[1]: bot_left[1];
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int left = top_left[0] > bot_left[0] ? top_left[0]: bot_left[0];
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int right = top_right[0] > bot_right[0] ? top_right[0]: bot_right[0];
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for (int y = top ; y <= bot ; ++y) {
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for (int x = left ; x <= right ; ++x) {
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if (slope_top * x + top <= y)
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// TODO side check
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output[COORD2INDEX(x, y)] = current_face;
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for (char i = 0; i < 4; ++i) {
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if (points[i][0] == curr[0] && points[i][1] == curr[1])
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return 1;
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//Form a segment between the i'th point
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char x1 = points[i][0];
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char y1 = points[i][1];
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//And the i+1'th, or if i is the last, with the first point
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char i2 = (i + 1) % 4;
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char x2 = points[i2][0];
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char y2 = points[i2][1];
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//Compute the cross product
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d = (x - x1) * (y2 - y1) - (y - y1) * (x2 - x1);
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if (d > 0) ++pos;
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if (d < 0) ++neg;
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//If the sign changes, then point is outside
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if (pos > 0 && neg > 0)
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return 0;
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}
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return 1;
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}
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void
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fill_quads(char current_face, char top[2], char left[2],
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char right[2], char bot[2])
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{
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if (current_face != 0) return;
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output[COUPLE2INDEX(top)] = RGB15(0, 0, 15);
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output[COUPLE2INDEX(left)] = RGB15(0, 0, 15);
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output[COUPLE2INDEX(right)] = RGB15(0, 0, 15);
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for (int y = top[1] ; y < bot[1] ; ++y) {
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for (int x = left[0] ; x < right[0] ; ++x) {
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char curr[2] = {x, y};
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if (isInQuad(curr, top, left, right, bot))
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//zbuffer issue
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{}
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//output[COORD2INDEX(x, y)] = current_face;
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}
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}
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}
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@ -275,33 +299,37 @@ void
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detect_and_fill_quads()
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{
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for (int current_face = 0 ; current_face < NUM_FACES ; ++current_face) {
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char top_left [2] = {VWIDTH, VHEIGHT};
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char top_right[2] = {0, VHEIGHT};
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char bot_left [2] = {VWIDTH, 0};
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char bot_right[2] = {0, 0};
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char last_top [2] = {VWIDTH, VHEIGHT};
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char last_left[2] = {VWIDTH, 0};
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char last_right [2] = {0, 0};
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char last_bot[2] = {0, 0};
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char top [2] = {VWIDTH, VHEIGHT};
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char left[2] = {VWIDTH, 0};
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char right [2] = {0, 0};
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char bot[2] = {0, 0};
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for (char y = 0; y < VHEIGHT; ++y) {
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for (char x = 0; x < VWIDTH; ++x) {
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if (output[COORD2INDEX(x, y)] != current_face)
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continue;
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if (x <= top_left[0] && y <= top_left[1]){
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top_left[0] = x;
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top_left[1] = y;
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if (x <= left[0]) {
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left[0] = x;
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left[1] = y;
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}
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if (x >= top_right[0] && y <= top_right[1]){
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top_right[0] = x;
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top_right[1] = y;
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if (y <= top[1]) {
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top[0] = x;
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top[1] = y;
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}
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if (x <= bot_left[0] && y >= bot_left[1]){
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bot_left[0] = x;
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bot_left[1] = y;
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if (x >= right[0]) {
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right[0] = x;
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right[1] = y;
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}
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if (x >= bot_right[0] && y >= bot_right[1]){
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bot_right[0] = x;
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bot_right[1] = y;
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if (y >= bot[1]) {
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bot[0] = x;
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bot[1] = y;
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}
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}
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}
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fill_quads(current_face, top_left, top_right, bot_left, bot_right);
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fill_quads(current_face, top, left, right, bot);
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}
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}
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@ -315,7 +343,7 @@ printAscii()
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MEM_VRAM_MODE3_FB[120 + 96 * GBA_SCREEN_W] = RGB15(currentCountR, 31 - currentCountR, 0);
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currentCountR = currentCountR == 31 ? 0 : 31;
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//detect_and_fill_quads();
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detect_and_fill_quads();
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for (int i = 0; i < VHEIGHT; ++i) {
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for (int j = 0; j < VWIDTH; ++j) {
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@ -411,31 +439,30 @@ handleAngle(char input)
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// TODO
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if (currentlyMoving == 0) {
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currentlyMoving = input;
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Last = Current;
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switch (input) {
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case 'w':
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case 'W':
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Target = multQ(GET_ROTATE_X_Q(FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_X_Q(FLOAT2FIXED(M_PI_2)), Current);
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break;
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case 'a':
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case 'A':
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Target = multQ(GET_ROTATE_Y_Q(-FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_Y_Q(-FLOAT2FIXED(M_PI_2)), Current);
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break;
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case 's':
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case 'S':
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Target = multQ(GET_ROTATE_X_Q(-FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_X_Q(-FLOAT2FIXED(M_PI_2)), Current);
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break;
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case 'd':
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case 'D':
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Target = multQ(GET_ROTATE_Y_Q(FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_Y_Q(FLOAT2FIXED(M_PI_2)), Current);
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break;
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case 'q':
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case 'Q':
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Target = multQ(GET_ROTATE_Z_Q(-FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_Z_Q(-FLOAT2FIXED(M_PI_2)), Current);
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break;
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case 'e':
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case 'E':
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Target = multQ(GET_ROTATE_Z_Q(FLOAT2FIXED(M_PI_2)), Target);
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Target = multQ(GET_ROTATE_Z_Q(FLOAT2FIXED(M_PI_2)), Current);
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break;
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default:
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currentlyMoving = 0;
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@ -480,7 +507,7 @@ main()
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cubeX <= CUBE_WIDTH_FP - STEP_FP; cubeX += STEP_FP) {
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for (FIXED_POINT cubeY = -CUBE_WIDTH_FP + STEP_FP;
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cubeY <= CUBE_WIDTH_FP - STEP_FP; cubeY += STEP_FP) {
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switch (frontFacingFace) {
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switch (FACE_FRONT) {
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case FACE_FRONT:
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rotateCube(cubeX, cubeY, -CUBE_WIDTH_FP, FACE_FRONT);
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break;
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