fix: semi works but fundamentally flawed reasoning
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parent
044d31fa47
commit
326f6a894c
1 changed files with 26 additions and 31 deletions
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@ -47,7 +47,6 @@ RGB15(uint16_t r, uint16_t g, uint16_t b)
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///////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////
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#include <stdio.h>
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#include <math.h>
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#include <math.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <string.h>
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#include <string.h>
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@ -91,13 +90,13 @@ volatile FIXED_POINT K2 = (2 * CUBE_WIDTH) + 20;
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#define COORD2INDEX(x, y) (y * VWIDTH + x)
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#define COORD2INDEX(x, y) (y * VWIDTH + x)
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#define COUPLE2INDEX(x) (COORD2INDEX(x[0], x[1]))
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#define COUPLE2INDEX(x) (COORD2INDEX(x[0], x[1]))
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#define GET_ROTATE_X_Q(a) ({ float _a = (FIXED2FLOAT(a)) ; \
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#define GET_ROTATE_X_Q(a) ({ float _a = (a) ; \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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q.x = FLOAT2FIXED(sin(_a * .5)); q; })
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q.x = FLOAT2FIXED(sin(_a * .5)); q; })
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#define GET_ROTATE_Y_Q(a) ({ float _a = (FIXED2FLOAT(a)) ; \
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#define GET_ROTATE_Y_Q(a) ({ float _a = (a) ; \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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q.y = FLOAT2FIXED(sin(_a * .5)); q; })
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q.y = FLOAT2FIXED(sin(_a * .5)); q; })
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#define GET_ROTATE_Z_Q(a) ({ float _a = (FIXED2FLOAT(a)) ; \
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#define GET_ROTATE_Z_Q(a) ({ float _a = (a) ; \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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struct Quaternions q = {}; q.w = FLOAT2FIXED(cos(_a * .5)); \
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q.z = FLOAT2FIXED(sin(_a * .5)); q; })
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q.z = FLOAT2FIXED(sin(_a * .5)); q; })
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@ -279,30 +278,26 @@ void
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fill_quads(char current_face, char top[2], char left[2],
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fill_quads(char current_face, char top[2], char left[2],
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char right[2], char bot[2])
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char right[2], char bot[2])
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{
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{
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if (current_face != 0) return;
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output[COUPLE2INDEX(top)] = RGB15(0, 0, 15);
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output[COUPLE2INDEX(left)] = RGB15(0, 0, 15);
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output[COUPLE2INDEX(right)] = RGB15(0, 0, 15);
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for (int y = top[1] ; y < bot[1] ; ++y) {
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for (int y = top[1] ; y < bot[1] ; ++y) {
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for (int x = left[0] ; x < right[0] ; ++x) {
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for (int x = left[0] ; x < right[0] ; ++x) {
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char curr[2] = {x, y};
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char curr[2] = {x, y};
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if (isInQuad(curr, top, left, right, bot))
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if (isInQuad(curr, top, left, right, bot))
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//zbuffer issue
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//zbuffer issue
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{}
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output[COORD2INDEX(x, y)] = current_face;
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//output[COORD2INDEX(x, y)] = current_face;
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}
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}
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}
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}
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}
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}
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float
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dist(char a[2], char b[2]) {
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return (a[0] - b[0]) * (a[0] - b[0]) + (a[1] - b[1]) * (a[1] - b[1]);
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}
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void
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void
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detect_and_fill_quads()
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detect_and_fill_quads()
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{
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{
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for (int current_face = 0 ; current_face < NUM_FACES ; ++current_face) {
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for (int current_face = 0 ; current_face < NUM_FACES ; ++current_face) {
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char last_top [2] = {VWIDTH, VHEIGHT};
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char last_left[2] = {VWIDTH, 0};
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char last_right [2] = {0, 0};
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char last_bot[2] = {0, 0};
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char top [2] = {VWIDTH, VHEIGHT};
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char top [2] = {VWIDTH, VHEIGHT};
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char left[2] = {VWIDTH, 0};
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char left[2] = {VWIDTH, 0};
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char right [2] = {0, 0};
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char right [2] = {0, 0};
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@ -311,19 +306,19 @@ detect_and_fill_quads()
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for (char x = 0; x < VWIDTH; ++x) {
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for (char x = 0; x < VWIDTH; ++x) {
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if (output[COORD2INDEX(x, y)] != current_face)
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if (output[COORD2INDEX(x, y)] != current_face)
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continue;
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continue;
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if (x <= left[0]) {
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if (y < top[1]) {
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left[0] = x;
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left[1] = y;
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}
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if (y <= top[1]) {
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top[0] = x;
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top[0] = x;
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top[1] = y;
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top[1] = y;
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}
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}
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if (x >= right[0]) {
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if (x > right[0] && (x != top[0] || y != top [1])) {
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right[0] = x;
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right[0] = x;
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right[1] = y;
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right[1] = y;
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}
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}
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if (y >= bot[1]) {
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if (x <= left[0] && (x != top[0] || y != top [1])) { // <= to force it bot
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left[0] = x;
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left[1] = y;
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}
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if (y >= bot[1] && (x != right[0] || y != right [1]) && (x != left[0] || y != left[1])) {
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bot[0] = x;
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bot[0] = x;
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bot[1] = y;
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bot[1] = y;
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}
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}
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@ -442,27 +437,27 @@ handleAngle(char input)
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switch (input) {
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switch (input) {
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case 'w':
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case 'w':
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case 'W':
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case 'W':
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Target = multQ(GET_ROTATE_X_Q(FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_X_Q(M_PI_2), Current);
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break;
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break;
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case 'a':
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case 'a':
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case 'A':
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case 'A':
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Target = multQ(GET_ROTATE_Y_Q(-FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_Y_Q(-M_PI_2), Current);
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break;
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break;
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case 's':
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case 's':
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case 'S':
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case 'S':
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Target = multQ(GET_ROTATE_X_Q(-FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_X_Q(-M_PI_2), Current);
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break;
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break;
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case 'd':
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case 'd':
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case 'D':
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case 'D':
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Target = multQ(GET_ROTATE_Y_Q(FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_Y_Q(M_PI_2), Current);
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break;
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break;
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case 'q':
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case 'q':
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case 'Q':
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case 'Q':
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Target = multQ(GET_ROTATE_Z_Q(-FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_Z_Q(-M_PI_2), Current);
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break;
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break;
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case 'e':
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case 'e':
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case 'E':
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case 'E':
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Target = multQ(GET_ROTATE_Z_Q(FLOAT2FIXED(M_PI_2)), Current);
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Target = multQ(GET_ROTATE_Z_Q(M_PI_2), Current);
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break;
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break;
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default:
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default:
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currentlyMoving = 0;
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currentlyMoving = 0;
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@ -507,7 +502,7 @@ main()
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cubeX <= CUBE_WIDTH_FP - STEP_FP; cubeX += STEP_FP) {
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cubeX <= CUBE_WIDTH_FP - STEP_FP; cubeX += STEP_FP) {
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for (FIXED_POINT cubeY = -CUBE_WIDTH_FP + STEP_FP;
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for (FIXED_POINT cubeY = -CUBE_WIDTH_FP + STEP_FP;
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cubeY <= CUBE_WIDTH_FP - STEP_FP; cubeY += STEP_FP) {
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cubeY <= CUBE_WIDTH_FP - STEP_FP; cubeY += STEP_FP) {
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switch (FACE_FRONT) {
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switch (frontFacingFace) {
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case FACE_FRONT:
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case FACE_FRONT:
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rotateCube(cubeX, cubeY, -CUBE_WIDTH_FP, FACE_FRONT);
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rotateCube(cubeX, cubeY, -CUBE_WIDTH_FP, FACE_FRONT);
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break;
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break;
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